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    The Two Types of Criticism and How I React to Them
    Brent Keath
    • Jan 22, 2019
    • 2 min

    The Two Types of Criticism and How I React to Them

    It's never easy to show your creation to the world. You have put so many hours of work into it and now people are going to look at it...
    0 comments
    Automate Board Game Changes with Indesign
    Brent Keath
    • Dec 31, 2018
    • 2 min

    Automate Board Game Changes with Indesign

    The first time I designed Furtherance, every component was created as its own Photoshop document. So, naturally, when my playtesters...
    0 comments
    Should Your Game Have a Solo Mode?
    Brent Keath
    • Dec 7, 2018
    • 2 min

    Should Your Game Have a Solo Mode?

    I used to think it was impossible to make a solo mode for Furtherance. There are so many potential combinations of cards and so many...
    0 comments
    Top 4 Reasons You Should Go to a Game Convention
    Brent Keath
    • Nov 27, 2018
    • 2 min

    Top 4 Reasons You Should Go to a Game Convention

    Game conventions are an amazing experiences for gamers and designers alike. If you love games are are designing one, you should...
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    Why Blind Playtests Are So Important
    Brent Keath
    • Nov 21, 2018
    • 3 min

    Why Blind Playtests Are So Important

    I have learned a ton from being on both sides of playtesting. But, of all the kinds of playtests that you must go through before...
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    How Jamey Stegmaier Convinced Me to Start A Blog (And Why You Should Too)
    Brent Keath
    • Nov 14, 2018
    • 3 min

    How Jamey Stegmaier Convinced Me to Start A Blog (And Why You Should Too)

    As a game designer, I used to think my main responsibility was making games. However, recently I have come to realize that my main...
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